He and Judd were able to locate investors that would help contribute funds, but only if they could show there was a strong interest in the title. 9 's Kickstarter, and began seeking how to accomplish the same for his vision. Igarashi recognized the success of Mighty No. After six months with no success, Igarashi opted to join mobile developer ArtPlay as a paying job, but worked with the company to assure that he would be free to continue to pursue this new game idea. Western publishers believed the Japanese origins of the games were too strange for them. Japanese publishers want to make sure that the American and European markets would want the title, and Castlevania games historically were not as well received in European markets. According to Judd, while Igarashi's reputation reduced the risk involved with the title and the projected budget was modest, the publishers were skeptical. They approached more than twenty publishers with the pitch, but found that none of them were willing to help. Following his departure, he began pitching for funding of a new game with the help of Digital Development Management's Ben Judd, who has also assisted with Mighty No. 9, a Mega Man-inspired game produced by the former series producer and artist Keiji Inafune, had reached Japan, and inspired Igarashi that this could be a similar route to obtain funding for a new game. Prior to his departure, news of the success of the Kickstarter for Mighty No.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |